亚洲色吧

1 Please give us a brief bio of yourself and your design background.

I'm a product designer based in New York. I come from a background in industrial design at Rhode Island School of Design. I'm a multidisciplinary designer who enjoys bridging the gap between design, product, and engineering. For me, design is about constructing narratives. Design thinking is about approaching and solving a problem creatively, and techniques and skills should not be the limitation of that. In my design journey, I鈥檝e learned to build my design skill set based on what it takes to solve a problem that attracts me.

2 What made you become/why did you choose to become a designer/artist?

I realized that I was interested in lots of different subjects in high school, but I never felt confident that I could pick any of them as a lifetime career domain. I was also good at fine arts. It occurred to me that design would expose me to problem-solving experiences in various domains. I also really enjoyed the process of constructing a systemic solution that鈥檚 tangible experience. It touched me that with a thoughtfully designed product, a user could simply feel good without knowing the amount of design expertise that went into the product.

3 Tell us more about your agency/company, job profile, and what you do.

I work as a product designer at Seek AI. Seek is a generative AI platform that empowers business users to query their datasets and frees up data teams from ad-hoc requests for analysis. As a sole designer, I am in charge of typical UI/UX design like maintaining the design system and creating mockups, but I also work on motion graphics, illustrations for blog articles, and other design jobs. I work closely with the engineering, marketing, and product teams to ensure that we deliver consistent narratives in the product. On my own, I like to design outside the UI/UX realm. The winning entry Cobble is one such example. In my mind, there isn鈥檛 a fundamental difference between software and hardware design. The key is that they鈥檙e both solving problems.